Center for Human Automation & Interaction Research (CHAIR)

The Center for Human Automation & Interaction (CHAIR) is a research arm of School of Information Technology, Department of Computer Science. It focuses on research outcomes related to optimize productivity of processes, products and services with the use of machines and information technologies to enable technologies for information generation, transformation, extraction and interpretation. It investigates the problem of multimodal emotion modelling and empathic response modelling to build human-centered design systems. To achieve this, we use emotion-based interactions together sensor-rich, ubiquitous computing and ambient intelligence.

Vision

Signal Processing, Automation and computer human interaction researches emphasize high productivity, quality and reliability of systems that operates autonomously over extended periods of time. The ultimate vision of CHAIR, therefore, is to be the leading research center in modernization, innovation, education and applied and fundamental research in signal processing and automation engineering and technology having applications of significant national interest.

Research Scope

  1. Agricultural Information Processing and Automation
  2. Assistive Systems
  3. Audio and Acoustic Signal Processing
  4. Bio Imaging and Signal Processing
  5. Biological Signal Processing, and Automation System
  6. Human-Robot Interaction & Coordination
  7. Informations Security
  8. Multimodal Modelling
  9. Multidimensional Signal Processing
  10. Machine Learning for Signal Processing and Automation
  11. Multimedia Signal Processing
  12. Human Network Agents
  13. Risk Assessment, Reduction and Management System
  14. Speech and Language Processing

Current Research Activities

  1. Diachronic Analysis of Filipino Major Languages
  2. Brain Signal Analysis in a conversation set-up
  3. Modelling of Emotion in a Call Center Environment (Part 1 & Part 2)
  4. Analysis of Babies Cry
  5. Facebook Age Detection using Text Mining
  6. Raising engagement in Programming through gamification